The plate took it and the player lost no health — so it is the one hit they cannot feel. A different, brighter sound, so it does not read as blood.
Why there is no "you hit someone" sound. With gel blasters the vest reports the shot as coming from nobody — the shooter's id is 0 on every gel hit, and only the infrared path carries it. So the arena genuinely does not know who fired, and a cue that guessed would be wrong often enough to be worse than silence. It becomes possible the day the venue runs IR guns.
Every elimination in a saved match, with the second it happened. Use it to settle a dispute: a kill marked with ? was estimated, not reported by the vest.
Every arena the venue runs. The name here is what staff see on the control screen and what the big screen shows on the wall. Turn one off while it is being rebuilt and it disappears from the control screen without losing its history.
The letter is the arena's permanent id — it is written into every match, so it never changes once matches have been played. The name can be changed any time.
A TV bolted to the wall has no useful camera of its own. Add the arena's own cameras once here and every big screen can cycle through them.
An MJPEG or snapshot URL the screens can reach on the venue's own network. http:// or https:// only.
Medic posts, ammo crates, air drops and revive points. Each one is a phone mounted at that spot running /station — it picks which station it is, once, and remembers it. A row needs a name and a type to count.
/stream as a 1920×1080 Browser Source in OBS. Preview it with a demo match first.A match is a series of rounds. Play them all and the side with more round wins takes the match — or set a win target to end it early.
What each pickup card should give — the heal numbers and the armour pools. Sent to the vests at the start of every round. A vest running PATCH-026 applies both (vest 39 since 1 Sep); one on PATCH-025 applies the heal numbers only; one with neither ignores the message and keeps the vendor's own 8 / 12 / 16 / 20 health and 1 / 2 / 3 armour. A mixed fleet is safe either way. /control shows a live preview against today's real numbers, including which cards are dead at your current health.
Every physical card the venue owns. Two cards written with the same family and serial are ONE card to the vest — use one and the other is refused for the rest of the match, with no explanation and no way to tell from the floor. So serials are issued here, never chosen by hand.
The venue answers customers on WhatsApp and sends booking confirmations. Switch either off and it stops immediately — nothing else changes.
Overrides the homepage's Rules & Safety cards. A row needs an icon, English text and Arabic text to count. Clear every row to bring back the shipped default list.
Overrides the homepage's "Built Different" feature cards. A row needs an icon, English title + description and Arabic title + description to count. Clear every row to bring back the shipped default list.
Overrides the homepage's Parties & Events cards. A row needs an icon, English + Arabic title, English + Arabic price, and at least one perk line in each language (one perk per line) to count. Clear every row to bring back the shipped default list.
These decide how much HEALTH each player gets. A class is a role a player is given before the round; the number beside it is how many hits that player can take at the health you are playing.
A power a player fires from their own phone during a round. It charges on a timer and is open to everybody until you choose the agents that get it. Leave the list empty and everyone has it. An agent is the character a player picks; a class is the health and ammunition they carry, and several agents share one class.
What the prop is doing right now, and everything staff need to run it. The codes are drawn on the phone and sent here at the start of the round. Staff can also read them on the arena control screen, and no player can reach either.
The prop obeys these. It asks the server for orders every couple of seconds, so a button press lands when the phone next speaks — if it has gone quiet the buttons refuse rather than queueing a command nobody will run. Plant and Defuse are overrides: they end the same way a real one does, and the round records that staff did it.
Three ways, from gentlest to bluntest. A HINT unlocks one stage of the puzzle and nothing else. YOUR OWN CODE is a number you pick that works in place of whichever code the phase is asking for. The round’s real codes are above — reading one out ends that side’s puzzle.
Redrawn here from the round's seed -- the same wires, the same numbers, the same rule the squad has in their hands. So a hint can be "cut the third one from the top" instead of reading out the answer and ending the puzzle. Give the HINT CODE only when they are properly stuck: it unlocks the stage they are on and nothing more.
The rules the bomb phone obeys. They used to be steppers on the phone itself — which is a phone that gets put down on an objective, so whoever picked it up first could change the fuse and read the code. The codes are drawn fresh every round and appear in the control room, never on the prop.
About one wire stage in three shows the board on the bomb and the RULE on the station phone in the middle of the field.
A wrong answer burns time off the fuse — it does not detonate. A one-in-four guess deciding a five-minute round is a coin toss, not a game.
The recon's power: the enemy team appears on their field map for a few seconds. The venue owns these three numbers — the server reads them and grants the vision itself, so nobody can give themselves more by editing a page. Uses set to 0 switches the power off for the whole venue.
What each plan costs a month and what it gives. Staff grant a membership from a player's account; this is what they are granting. Leave a number alone and it keeps whatever the game ships next.
What a player has to earn to reach each tier, and what the tier is worth. The multiplier is how much faster they earn once they are in it. The discount comes off the gear on a booking, never the arena hour.
What a player gets for doing each thing, before their tier multiplier. Set one to 0 to stop paying for it and keep it on the list; retire it to take it out of the pickers staff use.
The hours the booking grid offers, here and on the website. Closing may be after midnight — it is the hour you STOP taking bookings, so 2 AM means the last session starts at 1 AM.
An hour nobody has booked yet is about to earn nothing. Switch this on and the price drops on its own as the hour gets close, on the website and in the app. It comes off the arena hour only — never off the gear, which already has its own discounts.
Leave it empty and the website shows no countdown — just the sign-up for launch news. Put a date in and the front page counts down to it.
While you are still building, everybody who opens the site lands on ONE page — the one your printed QR points at. Anybody with the word gets the whole site. Staff sign in normally; the apps are not affected.
Anything you buy for the venue — a gun, a pack, a prop. Give it a photo, or pick a mark if it does not have one. These are added to what already ships; nothing here replaces it.
What a player hears in their ear when they get a kill. The WORDS are yours to change. The VOICE is the thing that decides whether it sounds like a game or like a robot — the phone’s speech engine is the fallback and always will be, so record the line yourself, or upload an MP3 if you get someone to voice it. A tier with no recording still speaks; it just sounds like what it is.
Who can run a match from the website. The tick is what a role can do by default; change it and the console obeys immediately — no app release, no restart.
Signing in is what lets a staff account save. Block a role here and the server refuses its writes, whatever else it holds. Your token always overrides this, so you can never lock yourself out.